This is the computer development related website of Brian R. Cowan. I've recently moved over to a new server that should transfer files quicker, and am moving all my personal and ministry related websites over to http://www.briancowan.org.
While you are here you can browse over my code section which has a variety of code samples, mostly for Game Development, Realtime Graphics, and some miscellaneous Web Dev. You can also check out my Resume and Portofolio section below.
Feb 27th 2008
Added a Grazr view of my Tumblr weblog, which should appear right below these news posts.
- VGOBlob.java -
Source code to the applet displayed on top of this page. It uses a MemoryImageSource and creates a color plasma for the backround,
then renders 2D blobs for the flares (they grow as they get closer to each other), and passes everything
through one of 4 different diffraction lenses, including one that is a loaded image.
- CGFeeds Widget -
A Widget that interprets the RSS feed from CGFeeds and displays the Image for each entry, as well as
transfering you to the relevant page when double clicked. It has a slideshow option as well.
- NATURE -
1st Place, Crash 1997 Demo Competition.
As far as I know it was the first Demo to run both in Windows and Dos,
with both hardware aceleration (3DFX) and software rendering. Unfortunately
I lost the code and have not been able to fix a bug that limits it to VBE2.0 DOS or
Win 95,98, or Me.
All 3D Graphics were done in Lightwave 5.0 by me, music was made in
Impulse tracker by Leviathan (Andy Carlson), and the 3D Engine was a joint effort
between Tim Wharton (now of Pineapple Interactive) and I.
- VGOSHADO.TXT -
A document I wrote on Realtime Shadows. Even though it is 8 years old, there is a
scarcity of information on the subject, and the techniques in the document are still valid.
Most of the information regarding hardware information can be disregarded now, and I will
be updating the information in the future.
- FAITH 4K Intro -
A 4K Protected Mode VBE2.0 intro. A lack of timing code make it one of the shortest productions
on modern computers.